Antenna
AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.
AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.
AssemblerAssembles items as configured when the structure is supplied with the required power and resources.
BinStores solid items such as Aluminum, Iron, Faucets, etc.
BurnerGeneratorCreates electricity when fueled with coal.
ChuteUsed to transfer solid resources between objects such as bins and extractors.
CloningBayAllows you to respawn at it from a remote location.
ExtractorHarvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.
HyperDriveA device used to travel at faster than light speeds to other regions of the universe.
IonRocketA simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.
KilnTurns attached sand bins into glass.
PolysiliconAn electronic material which transforms a trigger signal into special on/off/toggle signals.
SpawnPointActs as a spawn location for the player who locked it.
TankStores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.
ThrusterA high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.
TransporterActs as an antenna but for bins and objects containing materials such as liquids and solids.
WireAllows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.