ARController
ARControllerLike a TouchScreen, but for your actual screen.
ARControllerLike a TouchScreen, but for your actual screen.
AssemblerAssembles items as configured when the structure is supplied with the required power and resources.
BatteryA light part that contains 400 energy and is prefilled. Cannot be recharged.
BinStores solid items such as Aluminum, Iron, Faucets, etc.
BlackBoxRecords all activity in the region using very delicate instruments.
A legacy pre-component part. A sharp object that can pierce through objects if the material is durable and strong.
ComponentA portable component. May be installed on parts to add unique behaviours.
ConstructorSimilar to an assembler, but constructs a model when triggered. However, the Constructor must be supplied with the correct materials for a model.
CouplerWill connect to nearby couplers with matching CouplerIDs when activated by Polysilicon. Deactivating via Polysilicon will detach two couplers. Repeatedly emits trigger signals when it is able to connect with another coupler of the same ID.
A debug item meant for developers.
DevHeatStorageA debug item meant for developers.
DevSinkA debug item meant for developers.
A debug item meant for developers.
DiskA programmable object capable of storing complex data.
DispenserReleases items from attached bins.
A legacy pre-component part. When triggered, it will open, and if triggered again will close.
EnergyShieldGenerates a forcefield protecting its interior from energy-based weapons such as Lasers and PlasmaCannons, and offers full protection from Warhead explosions.
GyroStabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.
Legacy test item. Stores heat energy.
A legacy pre-component part. Is able to float in the water, as well as carry objects attached to it. Primarily used for creating boats and other water craft.
HyperDriveA device used to travel at faster than light speeds to other regions of the universe.
InstrumentA part that measures information about the world.
KeyboardSimilar to a button, except is programmable to take more than one key input.
LifeSensorSenses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.
LightEmits light when powered with electricity. Can be colored in different ways, changing the light color.
LightTubeEmits light when powered with electricity. Can be colored in different ways, changing the light color.
MicrocontrollerRuns limited Roblox luau code in an environment called "pilot.lua".
MicrophoneUsed in programming. Takes user's input from chat.
ModemA part that allows you to send messages cross-region and make HTTP requests to the web.
ObjectDetectorCasts a ray on the face with the hole on it, returning data of the object the ray hits.
The base object that all other objects inherit from.
PistonMore accurately a linear actuator. There is a rail among us.
PowerCellStores electricity, and is used to power many devices using wires or by directly attaching it.
ProximityButtonSends trigger signals when interacted via its ProximityPrompt.
RailSlides and moves objects along its surface when powered and triggered.
ReactorGenerates steam using water and heat from radiation.
ScannerAn end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.
ScreenAllows for the programmatic creation of GUI elements.
Seat
ServoSpins objects attached to the hinge at the front when powered, to set angles.
SpeakerPlays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.
SpotlightEmits light in a cone when powered with electricity. Color emition can be changed by coloring it.
StarMapShows your current location in the universe and other nearby stars and celestial bodies.
SteamTurbineProduces power from steam at a base rate of 100 power each. Improves up to 250 per steam if consecutively ran at max speed. All bonuses are capped to the real consumption rate, so more steam equals better efficiency, but faster consumption rates. It may consume +0.5/s^2 steam, up to a maximum rate of 10 steam per second (for a total of 2500 power per second). Has a 10% chance to recover water for every steam consumed, improving up to 20%. Maximum efficiency can be reached in no less than 18 seconds if fed an optimal amount of steam.
TankStores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.
TelescopeA device that allows you to see and query information about other regions and planets in space while powered.
TemperatureGateThe gate will allow power to pass through it while the temperature is in a certain range.
TemperatureSensorWhen the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.
TouchScreenA Screen, but can handle player mouse input.
TouchSensorSends trigger signals upon contact.. with anything.
VehicleSeatAllows players to control vehicles by rotating when sat on.
WinchA special device used to control the length of constraints attached to it.