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44 docs tagged with "Logic"

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AdBoard

Allows the creation of Ad elements, automatically. Very useful for making money.

Antenna

AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

ARController

ARControllerLike a TouchScreen, but for your actual screen.

Button

ButtonSends trigger signals when clicked by a player.

Controller

ControllerAlters the speed of attached controllable objects which include:

DelayWire

DelayWireSimilar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

DeleteSwitch

DeleteSwitchAn object that deletes itself when triggered.

Disk

DiskA programmable object capable of storing complex data.

EthernetCable

EthernetCableAllows for the transfer of data between ports. Mostly utilized in programming.

Hatch

HatchActs as a chute when active/gray, but when black or inactive it acts as a normal object.

HeatValve

HeatValveActs as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Igniter

IgniterSets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.

Instrument

InstrumentA part that measures information about the world.

Keyboard

KeyboardSimilar to a button, except is programmable to take more than one key input.

LifeSensor

LifeSensorSenses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.

Microcontroller

MicrocontrollerRuns limited Roblox luau code in an environment called "pilot.lua".

Microphone

MicrophoneUsed in programming. Takes user's input from chat.

Modem

ModemA part that allows you to send messages cross-region and make HTTP requests to the web.

ObjectDetector

ObjectDetectorCasts a ray on the face with the hole on it, returning data of the object the ray hits.

Polysilicon

PolysiliconAn electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

PortOnly used in programming. Allows a Microcontroller to interface with PilotObjects.

ProximityButton

ProximityButtonSends trigger signals when interacted via its ProximityPrompt.

RemoteControl

RemoteControlSends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

Router

RouterA wireless transmitter that can transmit an ethernet connection.

Scanner

ScannerAn end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Screen

ScreenAllows for the programmatic creation of GUI elements.

Speaker

SpeakerPlays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

StorageSensor

StorageSensorWhen the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

Switch

SwitchActs as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

TemperatureGate

TemperatureGateThe gate will allow power to pass through it while the temperature is in a certain range.

TemperatureSensor

TemperatureSensorWhen the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.

TimeSensor

TimeSensorWhen the current time matches the time configured in the TimeSensor, it will send a trigger signal.

TouchScreen

TouchScreenA Screen, but can handle player mouse input.

TouchSensor

TouchSensorSends trigger signals upon contact.. with anything.

Transformer

TransformerSends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transporter

TransporterActs as an antenna but for bins and objects containing materials such as liquids and solids.

TriggerRelay

TriggerRelayActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

TriggerSwitchActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

TriggerWire

TriggerWireAllows trigger objects to interact with each other when connected by triggerwires.

Valve

ValveActs as a pipe when active/gray, but when black or inactive it acts as a normal object.

WirelessButton

WirelessButtonSimilar to a button, but can be clicked from infinite distances and cannot be used for keybinds.

ZapWire

ZapWireElectrocutes players when touched. Can be used to set flammable objects on fire.