AdBoard
Allows the creation of Ad elements, automatically. Very useful for making money.
Allows the creation of Ad elements, automatically. Very useful for making money.
AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.
ARControllerLike a TouchScreen, but for your actual screen.
ButtonSends trigger signals when clicked by a player.
CameraIt's a camera.
ControllerAlters the speed of attached controllable objects which include:
DelayWireSimilar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
DeleteSwitchAn object that deletes itself when triggered.
DiskA programmable object capable of storing complex data.
ElectromagnetA powerful magnet.
EthernetCableAllows for the transfer of data between ports. Mostly utilized in programming.
HatchActs as a chute when active/gray, but when black or inactive it acts as a normal object.
HeatValveActs as a HeatPipe when active/red, but when black or inactive it acts as a normal object.
IgniterSets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.
InstrumentA part that measures information about the world.
KeyboardSimilar to a button, except is programmable to take more than one key input.
LifeSensorSenses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.
MicrocontrollerRuns limited Roblox luau code in an environment called "pilot.lua".
MicrophoneUsed in programming. Takes user's input from chat.
ModemA part that allows you to send messages cross-region and make HTTP requests to the web.
ObjectDetectorCasts a ray on the face with the hole on it, returning data of the object the ray hits.
PolysiliconAn electronic material which transforms a trigger signal into special on/off/toggle signals.
PortOnly used in programming. Allows a Microcontroller to interface with PilotObjects.
ProximityButtonSends trigger signals when interacted via its ProximityPrompt.
RemoteControlSends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.
RouterA wireless transmitter that can transmit an ethernet connection.
ScannerAn end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.
ScreenAllows for the programmatic creation of GUI elements.
SpeakerPlays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.
StorageSensorWhen the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.
SwitchActs as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.
TemperatureGateThe gate will allow power to pass through it while the temperature is in a certain range.
TemperatureSensorWhen the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.
TimeSensorWhen the current time matches the time configured in the TimeSensor, it will send a trigger signal.
TouchScreenA Screen, but can handle player mouse input.
TouchSensorSends trigger signals upon contact.. with anything.
TransformerSends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.
TransporterActs as an antenna but for bins and objects containing materials such as liquids and solids.
TriggerRelayActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.
TriggerSwitchActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.
TriggerWireAllows trigger objects to interact with each other when connected by triggerwires.
ValveActs as a pipe when active/gray, but when black or inactive it acts as a normal object.
WirelessButtonSimilar to a button, but can be clicked from infinite distances and cannot be used for keybinds.
ZapWireElectrocutes players when touched. Can be used to set flammable objects on fire.