Aerogel
AerogelAn incredibly light and fragile material.
AerogelAn incredibly light and fragile material.
AirSupplyGenerates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.
AnchorWhen triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it.
AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.
ApparelA piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.
ARControllerLike a TouchScreen, but for your actual screen.
ARGlassesLike a handheld Microcontroller, with a TouchScreen for your actual screen.
ArtilleryFires a fast-moving metal shell upon being triggered.
AsphaltA modern material useful for smooth road surfaces.
AssemblerAssembles items as configured when the structure is supplied with the required power and resources.
AutomaticLaserFires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.
BallA ball shaped template object.
BallastTankAllows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater.
BalloonLevitates parts attached to it to a certain configurable height.
BatteryA light part that contains 400 energy and is prefilled. Cannot be recharged.
BeaconCreates a small beacon of light when powered.
BeamRifleA deadly long-range energy sniper. Able to pick off targets at a long range with exceptional accuracy.
BinStores solid items such as Aluminum, Iron, Faucets, etc.
BlackBoxRecords all activity in the region using very delicate instruments.
BlastingCapA component used in crafting recipes for more advanced explosive devices.
BlockA block shaped template object.
BoilerConsumes Coal and Water and produces Steam.
BoomboxMust be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.
BrickA cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded).
BurnerGeneratorCreates electricity when fueled with coal.
BurstLaserFires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.
ButtonSends trigger signals when clicked by a player.
CameraIt's a camera.
CannonFires a cannon ball when triggered or clicked.
CementA modern material useful for pavement.
ChuteUsed to transfer solid resources between objects such as bins and extractors.
ClaymoreA classic medieval sword used to cut down your enemies.
CleatA textile resource similar to Rubber, except it has a high amount of friction and low bounciness. It can be used in physical machines such as the feet of mechs.
CloningBayAllows you to respawn at it from a remote location.
ClothA soft thin fabric that can soak up liquids.
CombustionTurbineCreates electricity when fueled by gasoline.
ConeA cone shaped template object.
ConstructorSimilar to an assembler, but constructs a model when triggered. However, the Constructor must be supplied with the correct materials for a model.
ControllerAlters the speed of attached controllable objects which include:
ConveyorBeltMoves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.
CoolerCools down the heat around a space when supplied with power.
CornerRoundWedgeA rounded corner shaped template object.
CornerRoundWedge2A corner shaped template object rounded inwards.
CornerTetraA template which is a tetrahedron subtracted from a cube.
CornerWedgeA corner wedge shaped template object.
CouplerWill connect to nearby couplers with matching CouplerIDs when activated by Polysilicon. Deactivating via Polysilicon will detach two couplers. Repeatedly emits trigger signals when it is able to connect with another coupler of the same ID.
CrossBowA cheap primitive ranged weapon.
CrudeWingCreates lift from being pushed forward.
CylinderA cylinder shaped template object.
DarkConverterConverts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.
DarkReactorGenerates Dark Matter when powered and near a black hole.
DecouplerWhen triggered, it breaks welds and falls off of anything attached.
DelayWireSimilar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
DeleteSwitchAn object that deletes itself when triggered.
DiodeActs as a wire/chute/pipe/etc, but only works one way, through the diode's input and output faces as indicated by the arrow.
DiskA programmable object capable of storing complex data.
DispenserReleases items from attached bins.
DriveBoxWhen connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.
ElectricFenceA special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire.
ElectromagnetA powerful magnet.
EnergyBombCauses a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.
EnergyGunFires a powerful shot of energy when provided power and triggered.
EnergyShieldGenerates a forcefield protecting its interior from energy-based weapons such as Lasers and PlasmaCannons, and offers full protection from Warhead explosions.
EnergySwordA short ranged melee weapon which forms its own gravitational field when lunged. Forged with incarnated ̶m̶a̶g̶i̶c science!
EngineIt acts similar to a motor, but is powered by gasoline instead of electricity.
EthernetCableAllows for the transfer of data between ports. Mostly utilized in programming.
ExplosiveCauses an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.
ExtinguisherA handy container with a spray nozzle to extinguish fires.
ExtractorHarvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.
FaucetReleases liquids and gases from Tanks.
FenceA metal fence. Can be used to set up walls and guard structures and bases.
FilterSimilar to a chute and a pipe, but only allows the configured material to pass through.
FireWoodA version of wood that is able to burn longer, allowing it to be an efficient fire burning device.
FireworksCauses an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.
FlamethrowerShoots a stream of flaming gasoline to ignite your foes.
FlashlightA flashlight which can be used to provide light.
FloatDeviceProduces a force which counteracts gravity and keeps the device floating. The device will additionally resist upwards and downwards vertical motion.
FoodA consumable item.
Enter the matrix.
FreezerTurns liquid Water into solid Ice, expelling heat energy in the process. Requires some power.
FurnaceBurns resources at 16x speed to produce Heat energy directly. Has a low thermal conductivity.
GearA mechanical component commonly used in crafting recipes for many objects.
GeigerCounter
GooA sticky substance that binds things together like glue. The effect lasts for for two minutes, but it can be washed off with Water. It will also melt off at 95 °F.
GravityGeneratorGenerates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.
GunFires a harmful bullet when triggered.
GyroStabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.
HalfSphereA half sphere shaped template object.
HandleA handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.
HatchActs as a chute when active/gray, but when black or inactive it acts as a normal object.
HeaterHeats the air to 60 + volume / 16 * 10°F.
HeatPipeAllows for the transfer of heat. Use a HeatPump to direct the heat.
HeatPumpPumps Heat between two points. Pumps a maximum of 4 MW of heat energy.
HeatValveActs as a HeatPipe when active/red, but when black or inactive it acts as a normal object.
HologramUsing our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.
Hotdogsandwich.
HydroponicGrows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.
HyperDriveA device used to travel at faster than light speeds to other regions of the universe.
IgniterSets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.
ImpulseCannonBlasts a harmless burst of energy which sends anything nearby soaring at a high velocity.
InstrumentA part that measures information about the world.
InsulationA flammable material with a low thermal conductivity.
IonRocketA simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.
KatanaA weeaboo sword used to cut down your enemies.
KeyboardSimilar to a button, except is programmable to take more than one key input.
KilnTurns attached sand bins into glass.
LanternA handheld lantern which can be used to provide light.
LaserFires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.
LifeSensorSenses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.
LightEmits light when powered with electricity. Can be colored in different ways, changing the light color.
LightBridgeFires a beam of solid light that can be walked on.
LightTubeEmits light when powered with electricity. Can be colored in different ways, changing the light color.
MarbleA compact, durable material. Primarily decorative.
MelterMelts Ice into liquid Water by consuming Power.
MicrocontrollerRuns limited Roblox luau code in an environment called "pilot.lua".
MicrophoneUsed in programming. Takes user's input from chat.
MiningLaserFires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.
ModemA part that allows you to send messages cross-region and make HTTP requests to the web.
MonsterMashPotionYou'll be a graveyard smash with this thrilling dance potion.
MotorSpins objects attached to the hinge at the front when powered.
MustardGasA heavy chemical warfare weapon used to damage organisms. Gas Masks nullify the effects of this gas.
NeonA building decoration material that glows by itself without requiring power.
A set of goggles which can be used to see in the dark.
ObeliskAn object designed to attract aliens to the region. Emits an ominous noise when powered.
ObjectDetectorCasts a ray on the face with the hole on it, returning data of the object the ray hits.
PDW-X44A versatile automatic pulse based PDW capable of dishing incredible amounts of damage in a small amount of time. Equipped with 3 barrels for an unparalleled firerate.
PipeProvides a medium for the transfer of liquids and gases between Tanks and other objects.
PistolA simple repeating firearm.
PistonMore accurately a linear actuator. There is a rail among us.
PlasmaCannonFires an orb of unstable plasma out of the barrel exploding on impact.
PlasticA cheap material made from petroleum and Coal through polymerisation inside assemblers.
PlutoniumA highly radioactive compound used in manufacturing nuclear explosives.
PlutoniumCoreA volatile core close to going supercritical used in recipes for Nuclear explosives.
PolysiliconAn electronic material which transforms a trigger signal into special on/off/toggle signals.
PortOnly used in programming. Allows a Microcontroller to interface with PilotObjects.
PowerCellStores electricity, and is used to power many devices using wires or by directly attaching it.
PrimerA component used in crafting recipes for a few objects.
PropellerPropellers propel forward when spun.
ProstheticAn artificial part that can be attached to players in exchange for a limb.
ProximityButtonSends trigger signals when interacted via its ProximityPrompt.
PulverizerPulverizes resources into powdered forms. Power cost: 3/s.
PumpPumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.
RadarAn instrument that shows a 2D top-down representation of Earth.
RailSlides and moves objects along its surface when powered and triggered.
RailgunFires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.
ReactorGenerates steam using water and heat from radiation.
RefineryTurns oil into Petroleum and Gasoline.
RegionCloakerHides a certain region from players, making the coordinates not appear on their screen.
ReinforcedGlassA stronger, slightly less malleable version of glass. Blocks radiation.
RemoteControlSends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.
RepairKitA useful kit of tools that can be used to repair objects which have been damaged. Keep away from biters.
RepairLaserFires a beam that repairs objects. Repairs 1 HP/s.
Rice is nice.
RifleA powerful long-range bolt action weapon. Q to scope.
RocketA propulsion device that consumes gasoline.
RotorProvides vertical height when spun, and only works in oxygen planets.
RoundWedgeA block rounded on one edge, or 1/4 of a cylinder.
RoundWedge2A block rounded inwards on one edge.
RouterA wireless transmitter that can transmit an ethernet connection.
RTGCreates electricity from decaying radioactive elements.
RubberA textile resource used in manufacturing many industrial objects.
RustedMetalA weathered piece of metal.
SailUtilizes the wind to move forward.
ScannerAn end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.
ScrapperScraps unlocked solid items into their crafting components (with some loss) on contact when powered, else destroys them if unpowered. Will send locked single raw parts such as Iron or AlienCore into connected bins.
ScreenAllows for the programmatic creation of GUI elements.
ScubaMaskA set of goggles which can be used to help vision while underwater.
Seat
ServoSpins objects attached to the hinge at the front when powered, to set angles.
SignDisplays text or images. To display an image, configure it to id:imageid.
SMGA fast firing, fully automatic gun able to pump out lots of rounds down range.
SmoothGlassA version of Glass using the Roblox Glass material. Additionally can be templated.
SmoothReinforcedGlassA version of ReinforcedGlass using the Roblox Glass material.
SolarPanelGenerates electricity using solar energy from a local star.
SolarScoopExtracts materials from a star when powered and pointed at a star.
SolenoidControls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.
SorterMoves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.
SoundMufflerA SoundMuffler will silences the sounds of machinery around it.
SpawnPointActs as a spawn location for the player who locked it.
SpeakerPlays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.
SpheroidA stretchable sphere shaped template object.
SpotlightEmits light in a cone when powered with electricity. Color emition can be changed by coloring it.
StarMapShows your current location in the universe and other nearby stars and celestial bodies.
StasisFieldCreates a 500 stud radius field that prevents any parts or objects around it from being dragged.
SteamEngineIt acts similar to a motor, but is powered by Steam instead of electricity.
SteamTurbineProduces power from steam at a base rate of 100 power each. Improves up to 250 per steam if consecutively ran at max speed. All bonuses are capped to the real consumption rate, so more steam equals better efficiency, but faster consumption rates. It may consume +0.5/s^2 steam, up to a maximum rate of 10 steam per second (for a total of 2500 power per second). Has a 10% chance to recover water for every steam consumed, improving up to 20%. Maximum efficiency can be reached in no less than 18 seconds if fed an optimal amount of steam.
StorageSensorWhen the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.
StudAlignerSnaps the entire assembly its attached to to the grid.
SwitchActs as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.
TankStores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.
TeleporterA device used to transport players across regions.
TelescopeA device that allows you to see and query information about other regions and planets in space while powered.
TemperatureGateThe gate will allow power to pass through it while the temperature is in a certain range.
TemperatureSensorWhen the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.
TetrahedronA tetrahedron template made of 3 perpendicular right triangles.
ThrusterA high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.
TileA cheap material made from baked clay useful for building houses.
TimeSensorWhen the current time matches the time configured in the TimeSensor, it will send a trigger signal.
TintedGlassA material similar to Glass, but is tinted black on the front..
TireA cylindrical shaped object used commonly in vehicles such as cars.
TorchA torch which can be used to provide light.
TouchScreenA Screen, but can handle player mouse input.
TouchSensorSends trigger signals upon contact.. with anything.
TractorBeamFires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.
TransformerSends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.
TransistorCarries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.
TransporterActs as an antenna but for bins and objects containing materials such as liquids and solids.
TreadsMoves against surfaces it contacts. In order for the treads to function, you need to use a Motor, Engine, or DriveBox to spin up a part which will act as the driver part. The driver part should be connected to the treads via a rod, and should spin with the same orientation as a wheel would to achieve maximum speed.
TriggerRelayActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.
TriggerSwitchActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.
TriggerWireAllows trigger objects to interact with each other when connected by triggerwires.
TrussUsed as a ladder.
ValveActs as a pipe when active/gray, but when black or inactive it acts as a normal object.
VehicleSeatAllows players to control vehicles by rotating when sat on.
VintagePlasmaPistolThey don't make em like they used to.
WarheadCauses a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.
WaterCoolerRemoves -100 heat from the surrounding area, when supplied with power. Performs the same amount of cooling that five coolers would, give or take.
WedgeA triangular shaped template object.
WinchA special device used to control the length of constraints attached to it.
WingCreates lift from being pushed forward.
WireAllows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.
WirelessButtonSimilar to a button, but can be clicked from infinite distances and cannot be used for keybinds.
ZapWireElectrocutes players when touched. Can be used to set flammable objects on fire.