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223 docs tagged with "Craftable"

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Aerogel

AerogelAn incredibly light and fragile material.

AirSupply

AirSupplyGenerates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.

Anchor

AnchorWhen triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it.

Antenna

AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Apparel

ApparelA piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.

ARController

ARControllerLike a TouchScreen, but for your actual screen.

ARGlasses

ARGlassesLike a handheld Microcontroller, with a TouchScreen for your actual screen.

Artillery

ArtilleryFires a fast-moving metal shell upon being triggered.

Asphalt

AsphaltA modern material useful for smooth road surfaces.

Assembler

AssemblerAssembles items as configured when the structure is supplied with the required power and resources.

AutomaticLaser

AutomaticLaserFires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.

Ball

BallA ball shaped template object.

BallastTank

BallastTankAllows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater.

Balloon

BalloonLevitates parts attached to it to a certain configurable height.

Battery

BatteryA light part that contains 400 energy and is prefilled. Cannot be recharged.

Beacon

BeaconCreates a small beacon of light when powered.

BeamRifle

BeamRifleA deadly long-range energy sniper. Able to pick off targets at a long range with exceptional accuracy.

Bin

BinStores solid items such as Aluminum, Iron, Faucets, etc.

BlackBox

BlackBoxRecords all activity in the region using very delicate instruments.

BlastingCap

BlastingCapA component used in crafting recipes for more advanced explosive devices.

Block

BlockA block shaped template object.

Boiler

BoilerConsumes Coal and Water and produces Steam.

Boombox

BoomboxMust be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.

Brick

BrickA cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded).

BurstLaser

BurstLaserFires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.

Button

ButtonSends trigger signals when clicked by a player.

Cannon

CannonFires a cannon ball when triggered or clicked.

Cement

CementA modern material useful for pavement.

Chute

ChuteUsed to transfer solid resources between objects such as bins and extractors.

Claymore

ClaymoreA classic medieval sword used to cut down your enemies.

Cleat

CleatA textile resource similar to Rubber, except it has a high amount of friction and low bounciness. It can be used in physical machines such as the feet of mechs.

CloningBay

CloningBayAllows you to respawn at it from a remote location.

Cloth

ClothA soft thin fabric that can soak up liquids.

Cone

ConeA cone shaped template object.

Constructor

ConstructorSimilar to an assembler, but constructs a model when triggered. However, the Constructor must be supplied with the correct materials for a model.

Controller

ControllerAlters the speed of attached controllable objects which include:

ConveyorBelt

ConveyorBeltMoves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.

Cooler

CoolerCools down the heat around a space when supplied with power.

CornerTetra

CornerTetraA template which is a tetrahedron subtracted from a cube.

CornerWedge

CornerWedgeA corner wedge shaped template object.

Coupler

CouplerWill connect to nearby couplers with matching CouplerIDs when activated by Polysilicon. Deactivating via Polysilicon will detach two couplers. Repeatedly emits trigger signals when it is able to connect with another coupler of the same ID.

CrossBow

CrossBowA cheap primitive ranged weapon.

CrudeWing

CrudeWingCreates lift from being pushed forward.

Cylinder

CylinderA cylinder shaped template object.

DarkConverter

DarkConverterConverts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.

DarkReactor

DarkReactorGenerates Dark Matter when powered and near a black hole.

Decoupler

DecouplerWhen triggered, it breaks welds and falls off of anything attached.

DelayWire

DelayWireSimilar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

DeleteSwitch

DeleteSwitchAn object that deletes itself when triggered.

Diode

DiodeActs as a wire/chute/pipe/etc, but only works one way, through the diode's input and output faces as indicated by the arrow.

Disk

DiskA programmable object capable of storing complex data.

Dispenser

DispenserReleases items from attached bins.

DriveBox

DriveBoxWhen connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.

ElectricFence

ElectricFenceA special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire.

EnergyBomb

EnergyBombCauses a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.

EnergyGun

EnergyGunFires a powerful shot of energy when provided power and triggered.

EnergyShield

EnergyShieldGenerates a forcefield protecting its interior from energy-based weapons such as Lasers and PlasmaCannons, and offers full protection from Warhead explosions.

EnergySword

EnergySwordA short ranged melee weapon which forms its own gravitational field when lunged. Forged with incarnated ̶m̶a̶g̶i̶c science!

Engine

EngineIt acts similar to a motor, but is powered by gasoline instead of electricity.

EthernetCable

EthernetCableAllows for the transfer of data between ports. Mostly utilized in programming.

Explosive

ExplosiveCauses an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Extinguisher

ExtinguisherA handy container with a spray nozzle to extinguish fires.

Extractor

ExtractorHarvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

Faucet

FaucetReleases liquids and gases from Tanks.

Fence

FenceA metal fence. Can be used to set up walls and guard structures and bases.

Filter

FilterSimilar to a chute and a pipe, but only allows the configured material to pass through.

FireWood

FireWoodA version of wood that is able to burn longer, allowing it to be an efficient fire burning device.

Fireworks

FireworksCauses an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Flamethrower

FlamethrowerShoots a stream of flaming gasoline to ignite your foes.

Flashlight

FlashlightA flashlight which can be used to provide light.

FloatDevice

FloatDeviceProduces a force which counteracts gravity and keeps the device floating. The device will additionally resist upwards and downwards vertical motion.

Food

FoodA consumable item.

Freezer

FreezerTurns liquid Water into solid Ice, expelling heat energy in the process. Requires some power.

Furnace

FurnaceBurns resources at 16x speed to produce Heat energy directly. Has a low thermal conductivity.

Gear

GearA mechanical component commonly used in crafting recipes for many objects.

Goo

GooA sticky substance that binds things together like glue. The effect lasts for for two minutes, but it can be washed off with Water. It will also melt off at 95 °F.

GravityGenerator

GravityGeneratorGenerates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.

Gun

GunFires a harmful bullet when triggered.

Gyro

GyroStabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.

HalfSphere

HalfSphereA half sphere shaped template object.

Handle

HandleA handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.

Hatch

HatchActs as a chute when active/gray, but when black or inactive it acts as a normal object.

Heater

HeaterHeats the air to 60 + volume / 16 * 10°F.

HeatPipe

HeatPipeAllows for the transfer of heat. Use a HeatPump to direct the heat.

HeatPump

HeatPumpPumps Heat between two points. Pumps a maximum of 4 MW of heat energy.

HeatValve

HeatValveActs as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Hologram

HologramUsing our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.

Hydroponic

HydroponicGrows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.

HyperDrive

HyperDriveA device used to travel at faster than light speeds to other regions of the universe.

Igniter

IgniterSets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.

ImpulseCannon

ImpulseCannonBlasts a harmless burst of energy which sends anything nearby soaring at a high velocity.

Instrument

InstrumentA part that measures information about the world.

Insulation

InsulationA flammable material with a low thermal conductivity.

IonRocket

IonRocketA simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Katana

KatanaA weeaboo sword used to cut down your enemies.

Keyboard

KeyboardSimilar to a button, except is programmable to take more than one key input.

Kiln

KilnTurns attached sand bins into glass.

Lantern

LanternA handheld lantern which can be used to provide light.

Laser

LaserFires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

LifeSensor

LifeSensorSenses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.

Light

LightEmits light when powered with electricity. Can be colored in different ways, changing the light color.

LightBridge

LightBridgeFires a beam of solid light that can be walked on.

LightTube

LightTubeEmits light when powered with electricity. Can be colored in different ways, changing the light color.

Marble

MarbleA compact, durable material. Primarily decorative.

Melter

MelterMelts Ice into liquid Water by consuming Power.

Microcontroller

MicrocontrollerRuns limited Roblox luau code in an environment called "pilot.lua".

Microphone

MicrophoneUsed in programming. Takes user's input from chat.

MiningLaser

MiningLaserFires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.

Modem

ModemA part that allows you to send messages cross-region and make HTTP requests to the web.

MonsterMashPotion

MonsterMashPotionYou'll be a graveyard smash with this thrilling dance potion.

Motor

MotorSpins objects attached to the hinge at the front when powered.

MustardGas

MustardGasA heavy chemical warfare weapon used to damage organisms. Gas Masks nullify the effects of this gas.

Neon

NeonA building decoration material that glows by itself without requiring power.

Obelisk

ObeliskAn object designed to attract aliens to the region. Emits an ominous noise when powered.

ObjectDetector

ObjectDetectorCasts a ray on the face with the hole on it, returning data of the object the ray hits.

PDW-X44

PDW-X44A versatile automatic pulse based PDW capable of dishing incredible amounts of damage in a small amount of time. Equipped with 3 barrels for an unparalleled firerate.

Pipe

PipeProvides a medium for the transfer of liquids and gases between Tanks and other objects.

Pistol

PistolA simple repeating firearm.

Piston

PistonMore accurately a linear actuator. There is a rail among us.

PlasmaCannon

PlasmaCannonFires an orb of unstable plasma out of the barrel exploding on impact.

Plastic

PlasticA cheap material made from petroleum and Coal through polymerisation inside assemblers.

Plutonium

PlutoniumA highly radioactive compound used in manufacturing nuclear explosives.

PlutoniumCore

PlutoniumCoreA volatile core close to going supercritical used in recipes for Nuclear explosives.

Polysilicon

PolysiliconAn electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

PortOnly used in programming. Allows a Microcontroller to interface with PilotObjects.

PowerCell

PowerCellStores electricity, and is used to power many devices using wires or by directly attaching it.

Primer

PrimerA component used in crafting recipes for a few objects.

Propeller

PropellerPropellers propel forward when spun.

Prosthetic

ProstheticAn artificial part that can be attached to players in exchange for a limb.

ProximityButton

ProximityButtonSends trigger signals when interacted via its ProximityPrompt.

Pulverizer

PulverizerPulverizes resources into powdered forms. Power cost: 3/s.

Pump

PumpPumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.

Radar

RadarAn instrument that shows a 2D top-down representation of Earth.

Rail

RailSlides and moves objects along its surface when powered and triggered.

Railgun

RailgunFires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.

Reactor

ReactorGenerates steam using water and heat from radiation.

Refinery

RefineryTurns oil into Petroleum and Gasoline.

RegionCloaker

RegionCloakerHides a certain region from players, making the coordinates not appear on their screen.

ReinforcedGlass

ReinforcedGlassA stronger, slightly less malleable version of glass. Blocks radiation.

RemoteControl

RemoteControlSends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

RepairKit

RepairKitA useful kit of tools that can be used to repair objects which have been damaged. Keep away from biters.

RepairLaser

RepairLaserFires a beam that repairs objects. Repairs 1 HP/s.

Rifle

RifleA powerful long-range bolt action weapon. Q to scope.

Rocket

RocketA propulsion device that consumes gasoline.

Rotor

RotorProvides vertical height when spun, and only works in oxygen planets.

RoundWedge

RoundWedgeA block rounded on one edge, or 1/4 of a cylinder.

RoundWedge2

RoundWedge2A block rounded inwards on one edge.

Router

RouterA wireless transmitter that can transmit an ethernet connection.

RTG

RTGCreates electricity from decaying radioactive elements.

Rubber

RubberA textile resource used in manufacturing many industrial objects.

Sail

SailUtilizes the wind to move forward.

Scanner

ScannerAn end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Scrapper

ScrapperScraps unlocked solid items into their crafting components (with some loss) on contact when powered, else destroys them if unpowered. Will send locked single raw parts such as Iron or AlienCore into connected bins.

Screen

ScreenAllows for the programmatic creation of GUI elements.

ScubaMask

ScubaMaskA set of goggles which can be used to help vision while underwater.

Servo

ServoSpins objects attached to the hinge at the front when powered, to set angles.

Sign

SignDisplays text or images. To display an image, configure it to id:imageid.

SMG

SMGA fast firing, fully automatic gun able to pump out lots of rounds down range.

SmoothGlass

SmoothGlassA version of Glass using the Roblox Glass material. Additionally can be templated.

SolarPanel

SolarPanelGenerates electricity using solar energy from a local star.

SolarScoop

SolarScoopExtracts materials from a star when powered and pointed at a star.

Solenoid

SolenoidControls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.

Sorter

SorterMoves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.

SoundMuffler

SoundMufflerA SoundMuffler will silences the sounds of machinery around it.

SpawnPoint

SpawnPointActs as a spawn location for the player who locked it.

Speaker

SpeakerPlays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

Spheroid

SpheroidA stretchable sphere shaped template object.

Spotlight

SpotlightEmits light in a cone when powered with electricity. Color emition can be changed by coloring it.

StarMap

StarMapShows your current location in the universe and other nearby stars and celestial bodies.

StasisField

StasisFieldCreates a 500 stud radius field that prevents any parts or objects around it from being dragged.

SteamEngine

SteamEngineIt acts similar to a motor, but is powered by Steam instead of electricity.

SteamTurbine

SteamTurbineProduces power from steam at a base rate of 100 power each. Improves up to 250 per steam if consecutively ran at max speed. All bonuses are capped to the real consumption rate, so more steam equals better efficiency, but faster consumption rates. It may consume +0.5/s^2 steam, up to a maximum rate of 10 steam per second (for a total of 2500 power per second). Has a 10% chance to recover water for every steam consumed, improving up to 20%. Maximum efficiency can be reached in no less than 18 seconds if fed an optimal amount of steam.

StorageSensor

StorageSensorWhen the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

StudAligner

StudAlignerSnaps the entire assembly its attached to to the grid.

Switch

SwitchActs as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

Tank

TankStores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.

Teleporter

TeleporterA device used to transport players across regions.

Telescope

TelescopeA device that allows you to see and query information about other regions and planets in space while powered.

TemperatureGate

TemperatureGateThe gate will allow power to pass through it while the temperature is in a certain range.

TemperatureSensor

TemperatureSensorWhen the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.

Tetrahedron

TetrahedronA tetrahedron template made of 3 perpendicular right triangles.

Thruster

ThrusterA high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

Tile

TileA cheap material made from baked clay useful for building houses.

TimeSensor

TimeSensorWhen the current time matches the time configured in the TimeSensor, it will send a trigger signal.

TintedGlass

TintedGlassA material similar to Glass, but is tinted black on the front..

Tire

TireA cylindrical shaped object used commonly in vehicles such as cars.

Torch

TorchA torch which can be used to provide light.

TouchScreen

TouchScreenA Screen, but can handle player mouse input.

TouchSensor

TouchSensorSends trigger signals upon contact.. with anything.

TractorBeam

TractorBeamFires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Transformer

TransformerSends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transistor

TransistorCarries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.

Transporter

TransporterActs as an antenna but for bins and objects containing materials such as liquids and solids.

Treads

TreadsMoves against surfaces it contacts. In order for the treads to function, you need to use a Motor, Engine, or DriveBox to spin up a part which will act as the driver part. The driver part should be connected to the treads via a rod, and should spin with the same orientation as a wheel would to achieve maximum speed.

TriggerRelay

TriggerRelayActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

TriggerSwitchActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

TriggerWire

TriggerWireAllows trigger objects to interact with each other when connected by triggerwires.

Truss

TrussUsed as a ladder.

Valve

ValveActs as a pipe when active/gray, but when black or inactive it acts as a normal object.

VehicleSeat

VehicleSeatAllows players to control vehicles by rotating when sat on.

Warhead

WarheadCauses a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

WaterCooler

WaterCoolerRemoves -100 heat from the surrounding area, when supplied with power. Performs the same amount of cooling that five coolers would, give or take.

Wedge

WedgeA triangular shaped template object.

Winch

WinchA special device used to control the length of constraints attached to it.

Wing

WingCreates lift from being pushed forward.

Wire

WireAllows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.

WirelessButton

WirelessButtonSimilar to a button, but can be clicked from infinite distances and cannot be used for keybinds.

ZapWire

ZapWireElectrocutes players when touched. Can be used to set flammable objects on fire.