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88 docs tagged with "Configurable"

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Anchor

AnchorWhen triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it.

Antenna

AntennaA wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Apparel

ApparelA piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.

ARController

ARControllerLike a TouchScreen, but for your actual screen.

Assembler

AssemblerAssembles items as configured when the structure is supplied with the required power and resources.

BallastTank

BallastTankAllows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater.

Balloon

BalloonLevitates parts attached to it to a certain configurable height.

Beacon

BeaconCreates a small beacon of light when powered.

Bin

BinStores solid items such as Aluminum, Iron, Faucets, etc.

Blade

A legacy pre-component part. A sharp object that can pierce through objects if the material is durable and strong.

Boombox

BoomboxMust be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.

CloningBay

CloningBayAllows you to respawn at it from a remote location.

Constructor

ConstructorSimilar to an assembler, but constructs a model when triggered. However, the Constructor must be supplied with the correct materials for a model.

ConveyorBelt

ConveyorBeltMoves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.

Coupler

CouplerWill connect to nearby couplers with matching CouplerIDs when activated by Polysilicon. Deactivating via Polysilicon will detach two couplers. Repeatedly emits trigger signals when it is able to connect with another coupler of the same ID.

DelayWire

DelayWireSimilar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

DevSink

DevSinkA debug item meant for developers.

Dispenser

DispenserReleases items from attached bins.

DriveBox

DriveBoxWhen connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.

EnergyShield

EnergyShieldGenerates a forcefield protecting its interior from energy-based weapons such as Lasers and PlasmaCannons, and offers full protection from Warhead explosions.

Engine

EngineIt acts similar to a motor, but is powered by gasoline instead of electricity.

Extractor

ExtractorHarvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

Filter

FilterSimilar to a chute and a pipe, but only allows the configured material to pass through.

FluidProjector

A device which projects a field of gas or liquid in front of it which you can swim in.

GravityGenerator

GravityGeneratorGenerates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.

Gyro

GyroStabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.

Handle

HandleA handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.

Hatch

HatchActs as a chute when active/gray, but when black or inactive it acts as a normal object.

HeatPump

HeatPumpPumps Heat between two points. Pumps a maximum of 4 MW of heat energy.

HeatValve

HeatValveActs as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Hologram

HologramUsing our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.

Hydroponic

HydroponicGrows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.

HyperDrive

HyperDriveA device used to travel at faster than light speeds to other regions of the universe.

HyperspaceRadar

A device that images areas of hyperspace, allowing one to view hyperspace disturbances and track where HyperDrives have warped.

Instrument

InstrumentA part that measures information about the world.

IonRocket

IonRocketA simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Laser

LaserFires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

Light

LightEmits light when powered with electricity. Can be colored in different ways, changing the light color.

LightBridge

LightBridgeFires a beam of solid light that can be walked on.

Microcontroller

MicrocontrollerRuns limited Roblox luau code in an environment called "pilot.lua".

MiningLaser

MiningLaserFires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.

Modem

ModemA part that allows you to send messages cross-region and make HTTP requests to the web.

Motor

MotorSpins objects attached to the hinge at the front when powered.

ObjectDetector

ObjectDetectorCasts a ray on the face with the hole on it, returning data of the object the ray hits.

Piston

PistonMore accurately a linear actuator. There is a rail among us.

Polysilicon

PolysiliconAn electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

PortOnly used in programming. Allows a Microcontroller to interface with PilotObjects.

Prosthetic

ProstheticAn artificial part that can be attached to players in exchange for a limb.

ProximityButton

ProximityButtonSends trigger signals when interacted via its ProximityPrompt.

Pump

PumpPumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.

Rail

RailSlides and moves objects along its surface when powered and triggered.

Reactor

ReactorGenerates steam using water and heat from radiation.

Relay

RelayA powerful transmitter capable of transmitting trigger signals and resources/power between different regions.

RemoteControl

RemoteControlSends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

Rocket

RocketA propulsion device that consumes gasoline.

Router

RouterA wireless transmitter that can transmit an ethernet connection.

Scanner

ScannerAn end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Screen

ScreenAllows for the programmatic creation of GUI elements.

Servo

ServoSpins objects attached to the hinge at the front when powered, to set angles.

Sign

SignDisplays text or images. To display an image, configure it to id:imageid.

Solenoid

SolenoidControls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.

Sorter

SorterMoves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.

Speaker

SpeakerPlays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

SteamEngine

SteamEngineIt acts similar to a motor, but is powered by Steam instead of electricity.

StorageSensor

StorageSensorWhen the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

Switch

SwitchActs as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

Tank

TankStores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.

Teleporter

TeleporterA device used to transport players across regions.

Telescope

TelescopeA device that allows you to see and query information about other regions and planets in space while powered.

TemperatureGate

TemperatureGateThe gate will allow power to pass through it while the temperature is in a certain range.

TemperatureSensor

TemperatureSensorWhen the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.

Thruster

ThrusterA high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

TimeSensor

TimeSensorWhen the current time matches the time configured in the TimeSensor, it will send a trigger signal.

TouchScreen

TouchScreenA Screen, but can handle player mouse input.

TractorBeam

TractorBeamFires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Transformer

TransformerSends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transistor

TransistorCarries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.

Transporter

TransporterActs as an antenna but for bins and objects containing materials such as liquids and solids.

TriggerRelay

TriggerRelayActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

TriggerSwitchActs as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

Turbofan

Generates thrust from crude Oil, similar to a Thruster.

Valve

ValveActs as a pipe when active/gray, but when black or inactive it acts as a normal object.

VehicleSeat

VehicleSeatAllows players to control vehicles by rotating when sat on.

Winch

WinchA special device used to control the length of constraints attached to it.